Unit Stats and Abilities

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Unit Stats and Abilities

Post  rut on Tue Jan 15, 2013 9:55 pm

Hey there! I got a request to list the different unit and their stats so people can compare out of the game. I'm doing this from my memory alone, so there may be some errors. When I get some time, I'll go ahead and copy the actual descriptions of abilities so you have hard numbers.

1st Tier Difficulty
Marine
Health: 2
Power: 3
Speed: 3
Offense: Rapid Shot--uses a dodgeball to fire a barrage of mini-dodgeballs at an enemy
Defense: Stim--doubles movement speed for a short amount of time

Stalker
Health: 3
Power: 2
Speed: 3
Offense: Particle Disruptors--projectile that applies a slow to victims
Defense: Blink--mid-range teleportation

Zealot
Health: 3
Power: 3
Speed: 2
Offense: Knuckleball--throws a dodgeball that zigzags unpredictably
Defense: Charge--quick travel to a location, pushes units out of the way, take 50% less damage in transit

2nd Tier Difficulty
Roach:
Health: 4
Power: 2
Speed: 2
Offense: Hostage--a helper Roach grabs an enemy, who must click rapidly to escape
Defense: Burrow--the Roach burrows and can travel, immunte to straight-moving projectiles

Dark Templar
Health: 2
Power: 4
Speed: 2
Offense: Spirit Ball--throws a translucent dodgeball that ignores walls and can hit multiple enemies
Defense: Smokescreen--short-range teleportation and simultaneous temporary cloaking

Infestor
Health: 4
Power: 3
Speed: 1
Offense: Fungal Lob--a special lob with increased splash radius that applies a 75% slow
Defense: Retrieve--a tentacle reaches out and grabs a dodgeball or steals one from another unit (friend or foe)

SCV
Health: 3
Power: 1
Speed: 4
Offense: Missile Turret--a turret is built that fires missiles that can stun enemies
Defense: Depot Wall--a line of supply depots pops up and reflects projectiles

3rd Tier Difficulty

Thor
Health: 5
Power: 3
Speed: 0
Offense: Strike Cannons--the Thor becomes immobile and artilerizes a location, dealing damage and stunning
Defense: Defense Matrix--temporary invincibility

Ghost
Health: 0
Power: 5
Speed: 3
Offense: EMP--projectile with a large-radius stunning splash
Defense: Cloak--the Ghost becomes invisible temporarily

Sentry
Health: 2
Power: 2
Speed: 4
Offense: Forcefield--blocks unit movement (does not block projectiles)
Defense: Guardian Shield--slows enemy projectiles by 75%

Reaper
Health: 0
Power: 4
Speed: 4
Offense: Proximity Mine--throws a mine that when armed becomes invisible and will stun an enemy who touches it
Defense: Freebie Shield--reduces the first dodgeball hit's damage to 0

4th Tier Difficulty

Siege Tank
Health: 3
Power: 5
Speed: 0
Offense: Megaball--fires a super big dodgeball that deals double damage
Defense: Reactor--uses a dodgeball to increase speed (+1 normal, +2 great, +3 ultra, +4 master)

Mutalisk
Health: 0
Power: 3
Speed: 5
Offense: Scourge Ball--releases a Scourge that takes a dodgeball to an enemy (1 scourge normal, 2 great, 3 ultra), speed of Scourge increases with upgrade
Defense: Clone--a fake mutalisk appears and tries to draw fire from enemies

Immortal
Health: 3
Power: 4
Speed: 1
Offense: Phase Disruptors--the Immortal charges then fires straight ahead, dealing straight damage to enemies
Defense: Hardened Shields--1 second invincibility that reflects incoming projectiles

MULE
Health: 4
Power: 1
Speed: 3
Offense: Gather--the Mule absorbs all standing dodgeballs and releases them simultaneously
Defense: Calldown Dodgeballs--reinforcement dodgebals rain from the sky

Hope this helps! Again I'll update this with more real numbers for abilities when I can.

rut
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rut
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