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New Unit Idea

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Post  Bani Fri Jan 18, 2013 5:02 am

I also posted this in response to Rut's unit ideas, but I figured it belonged here as well.

Phoenix/Scout:
Health: 1
Power: 3
Speed: 4
Offensive Ability: <Psionic Current> (Just a name I thought of, 100% up for changing) Sends a gust of wind in target direction that carries enemies with it [Not sure if starcraft is capable of this but the mechanic I was thinking of is similar to this ability of Zephyr's from Heroes of Newerth (add youtube dot com here)/watch?feature=player_detailpage&v=0Svi5uo_YI8#t=4s - I can't post links because I'm a new member]. The idea would be to send enemies back into your projectile or fork them into being gusted or getting hit or maybe other tactical plays that I haven't thought of. To prevent it from being overpowered, it shouldn't carry them long enough to be able to use it, THEN throw a ball and hit them guaranteed. Instead, it should be an aimed precise line (width of a normal dodgeball) that will give them a quick shove into whatever you want them to go into.
Defensive Ability: <Fly or Updraught?> Unit flies into the air, dodging balls underneath. I'm not sure if this next part would work: Unit also catches any lobbed dodgeballs it comes into contact with while flying. Basically the idea is that the unit flies into the air with basically the exact same duration/height/animation as a lobbed dodgeball and it could be used to save a teammate or save yourself from a hit. Also, again, I'm not sure how the mechanics work, but if a ball was thrown while the unit was flying, some interesting plays could happen.

Feel free to take ideas and not the whole package too, I'm open to change!

Bani

Posts : 5
Join date : 2013-01-16

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Post  TurdPile Fri Jan 18, 2013 10:21 am

I think the defensive ability would be created easier using a viking instead of a unit that already is flying.
You defensive ability is to go from ground to sky.. what better suited for the Viking? when cooldown ends, allow flight for X seconds and have the viking auto-land at the end.
TurdPile
TurdPile

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Join date : 2013-01-11
Age : 30
Location : Massachusetts

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Post  Bani Fri Jan 18, 2013 8:07 pm

Thinking on it now, the viking sounds like a good idea, I originally thought of scout/phoenix because of their speed and the gust ability. The way I think of the defensive ability though is more of a jump in the air than a fly. The viking in vanilla starcraft2 has a long animation for landing and taking off which could be bad because it would be an easy hit during those transitions.

Bani

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Post  TurdPile Fri Jan 18, 2013 8:19 pm

Bani wrote:Thinking on it now, the viking sounds like a good idea, I originally thought of scout/phoenix because of their speed and the gust ability. The way I think of the defensive ability though is more of a jump in the air than a fly. The viking in vanilla starcraft2 has a long animation for landing and taking off which could be bad because it would be an easy hit during those transitions.

The editor can adjust things like that.
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Post  rut Sat Jan 19, 2013 5:35 pm

I definitely like the idea of switching between flying and ground! I know it's possible to do (Hero Attack does this with almost every flying Hero) but I've never tried it myself. However, I think it'd be a great defensive ability for either a unit capable of flying or the Viking.

As for the offensive ability, it sounds like a damage-dealing ability that also pushes the opponent backwards (I believe the Probe in Hero Attack had an ability just like this one). I'd like to experiment with some unit-moving abilities, but I think we can come up with a little bit more of a unique way to go about it. Maybe something more along the lines of a missile that travels quickly, and upon impact it creates an explosion that pushes enemy units outwards from the detonation point. I know it's not the same, but I like the idea of it being more dodgeable, and also allowing you to send enemy units in any direction.

Thanks for the ideas, please keep sharing!
rut
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