Unit Stats and Abilities
Page 1 of 1
Unit Stats and Abilities
Hey there! I got a request to list the different unit and their stats so people can compare out of the game. I'm doing this from my memory alone, so there may be some errors. When I get some time, I'll go ahead and copy the actual descriptions of abilities so you have hard numbers.
1st Tier Difficulty
Marine
Health: 2
Power: 3
Speed: 3
Offense: Rapid Shot--uses a dodgeball to fire a barrage of mini-dodgeballs at an enemy
Defense: Stim--doubles movement speed for a short amount of time
Stalker
Health: 3
Power: 2
Speed: 3
Offense: Particle Disruptors--projectile that applies a slow to victims
Defense: Blink--mid-range teleportation
Zealot
Health: 3
Power: 3
Speed: 2
Offense: Knuckleball--throws a dodgeball that zigzags unpredictably
Defense: Charge--quick travel to a location, pushes units out of the way, take 50% less damage in transit
2nd Tier Difficulty
Roach:
Health: 4
Power: 2
Speed: 2
Offense: Hostage--a helper Roach grabs an enemy, who must click rapidly to escape
Defense: Burrow--the Roach burrows and can travel, immunte to straight-moving projectiles
Dark Templar
Health: 2
Power: 4
Speed: 2
Offense: Spirit Ball--throws a translucent dodgeball that ignores walls and can hit multiple enemies
Defense: Smokescreen--short-range teleportation and simultaneous temporary cloaking
Infestor
Health: 4
Power: 3
Speed: 1
Offense: Fungal Lob--a special lob with increased splash radius that applies a 75% slow
Defense: Retrieve--a tentacle reaches out and grabs a dodgeball or steals one from another unit (friend or foe)
SCV
Health: 3
Power: 1
Speed: 4
Offense: Missile Turret--a turret is built that fires missiles that can stun enemies
Defense: Depot Wall--a line of supply depots pops up and reflects projectiles
3rd Tier Difficulty
Thor
Health: 5
Power: 3
Speed: 0
Offense: Strike Cannons--the Thor becomes immobile and artilerizes a location, dealing damage and stunning
Defense: Defense Matrix--temporary invincibility
Ghost
Health: 0
Power: 5
Speed: 3
Offense: EMP--projectile with a large-radius stunning splash
Defense: Cloak--the Ghost becomes invisible temporarily
Sentry
Health: 2
Power: 2
Speed: 4
Offense: Forcefield--blocks unit movement (does not block projectiles)
Defense: Guardian Shield--slows enemy projectiles by 75%
Reaper
Health: 0
Power: 4
Speed: 4
Offense: Proximity Mine--throws a mine that when armed becomes invisible and will stun an enemy who touches it
Defense: Freebie Shield--reduces the first dodgeball hit's damage to 0
4th Tier Difficulty
Siege Tank
Health: 3
Power: 5
Speed: 0
Offense: Megaball--fires a super big dodgeball that deals double damage
Defense: Reactor--uses a dodgeball to increase speed (+1 normal, +2 great, +3 ultra, +4 master)
Mutalisk
Health: 0
Power: 3
Speed: 5
Offense: Scourge Ball--releases a Scourge that takes a dodgeball to an enemy (1 scourge normal, 2 great, 3 ultra), speed of Scourge increases with upgrade
Defense: Clone--a fake mutalisk appears and tries to draw fire from enemies
Immortal
Health: 3
Power: 4
Speed: 1
Offense: Phase Disruptors--the Immortal charges then fires straight ahead, dealing straight damage to enemies
Defense: Hardened Shields--1 second invincibility that reflects incoming projectiles
MULE
Health: 4
Power: 1
Speed: 3
Offense: Gather--the Mule absorbs all standing dodgeballs and releases them simultaneously
Defense: Calldown Dodgeballs--reinforcement dodgebals rain from the sky
Hope this helps! Again I'll update this with more real numbers for abilities when I can.
rut
1st Tier Difficulty
Marine
Health: 2
Power: 3
Speed: 3
Offense: Rapid Shot--uses a dodgeball to fire a barrage of mini-dodgeballs at an enemy
Defense: Stim--doubles movement speed for a short amount of time
Stalker
Health: 3
Power: 2
Speed: 3
Offense: Particle Disruptors--projectile that applies a slow to victims
Defense: Blink--mid-range teleportation
Zealot
Health: 3
Power: 3
Speed: 2
Offense: Knuckleball--throws a dodgeball that zigzags unpredictably
Defense: Charge--quick travel to a location, pushes units out of the way, take 50% less damage in transit
2nd Tier Difficulty
Roach:
Health: 4
Power: 2
Speed: 2
Offense: Hostage--a helper Roach grabs an enemy, who must click rapidly to escape
Defense: Burrow--the Roach burrows and can travel, immunte to straight-moving projectiles
Dark Templar
Health: 2
Power: 4
Speed: 2
Offense: Spirit Ball--throws a translucent dodgeball that ignores walls and can hit multiple enemies
Defense: Smokescreen--short-range teleportation and simultaneous temporary cloaking
Infestor
Health: 4
Power: 3
Speed: 1
Offense: Fungal Lob--a special lob with increased splash radius that applies a 75% slow
Defense: Retrieve--a tentacle reaches out and grabs a dodgeball or steals one from another unit (friend or foe)
SCV
Health: 3
Power: 1
Speed: 4
Offense: Missile Turret--a turret is built that fires missiles that can stun enemies
Defense: Depot Wall--a line of supply depots pops up and reflects projectiles
3rd Tier Difficulty
Thor
Health: 5
Power: 3
Speed: 0
Offense: Strike Cannons--the Thor becomes immobile and artilerizes a location, dealing damage and stunning
Defense: Defense Matrix--temporary invincibility
Ghost
Health: 0
Power: 5
Speed: 3
Offense: EMP--projectile with a large-radius stunning splash
Defense: Cloak--the Ghost becomes invisible temporarily
Sentry
Health: 2
Power: 2
Speed: 4
Offense: Forcefield--blocks unit movement (does not block projectiles)
Defense: Guardian Shield--slows enemy projectiles by 75%
Reaper
Health: 0
Power: 4
Speed: 4
Offense: Proximity Mine--throws a mine that when armed becomes invisible and will stun an enemy who touches it
Defense: Freebie Shield--reduces the first dodgeball hit's damage to 0
4th Tier Difficulty
Siege Tank
Health: 3
Power: 5
Speed: 0
Offense: Megaball--fires a super big dodgeball that deals double damage
Defense: Reactor--uses a dodgeball to increase speed (+1 normal, +2 great, +3 ultra, +4 master)
Mutalisk
Health: 0
Power: 3
Speed: 5
Offense: Scourge Ball--releases a Scourge that takes a dodgeball to an enemy (1 scourge normal, 2 great, 3 ultra), speed of Scourge increases with upgrade
Defense: Clone--a fake mutalisk appears and tries to draw fire from enemies
Immortal
Health: 3
Power: 4
Speed: 1
Offense: Phase Disruptors--the Immortal charges then fires straight ahead, dealing straight damage to enemies
Defense: Hardened Shields--1 second invincibility that reflects incoming projectiles
MULE
Health: 4
Power: 1
Speed: 3
Offense: Gather--the Mule absorbs all standing dodgeballs and releases them simultaneously
Defense: Calldown Dodgeballs--reinforcement dodgebals rain from the sky
Hope this helps! Again I'll update this with more real numbers for abilities when I can.
rut
Similar topics
» Welcome to StarDodgeBall General!
» Immortal + Reaper defensive abilities
» New Unit Idea
» Unit Biographies
» Unit Suggestion
» Immortal + Reaper defensive abilities
» New Unit Idea
» Unit Biographies
» Unit Suggestion
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|