A Few Problems
2 posters
Page 1 of 1
A Few Problems
-A.I.s
Lag shouldn't be a problem in regular games with people, but when playing alone in a lobby of computers zooming the camera in or out creates massive lag.
But as long as there is one other person in the game it isn't a problem.
-Passing
The Dark Templar, Mutalisk, and Hellion in Firebat mode can't pass balls.
-Ultraball glitches
After an ultraball is picked up off the ground a great ball is left behind on the floor unable to be picked up.
-Zergling-
Lag shouldn't be a problem in regular games with people, but when playing alone in a lobby of computers zooming the camera in or out creates massive lag.
But as long as there is one other person in the game it isn't a problem.
-Passing
The Dark Templar, Mutalisk, and Hellion in Firebat mode can't pass balls.
-Ultraball glitches
After an ultraball is picked up off the ground a great ball is left behind on the floor unable to be picked up.
-Zergling-
Zergling- Posts : 24
Join date : 2013-02-10
Re: A Few Problems
Alrighty, I fixed the units that couldn’t pass—dumb error on my part. As for the lag with computers, I’m not sure why that’s happening but I’ll look into it. The ultraball glitch is something I haven’t seen before—do you have some context on how it happened? I tried recreating it myself but haven’t been able to.
I’ll be releasing a patch shortly (goal Friday) and it will fix the passing problems. Thanks for your help!
rut
I’ll be releasing a patch shortly (goal Friday) and it will fix the passing problems. Thanks for your help!
rut
Re: A Few Problems
Good news, I found and fixed that ultraball problem! Turns out that for some units who pick up an ultraball, it was applying the incorrect model (resulting in the shiny effect that special dodgeballs have but not being tied to an actual dodgeball). It's been fixed and will be good for the next patch.
Thanks for your help, Zergling! It would have taken me quite a while to have found that on my own.
rut
Thanks for your help, Zergling! It would have taken me quite a while to have found that on my own.
rut
Re: A Few Problems
Hey rut thanks for fixing the Ultraball bug. The game is less deceiving and more fun with the addition of the Phoenix! Sadly it seems that AIs won't click the hitbox after being lifted into the air.
A few things I've noticed, or not noticed were the lob mastery's buff. I think this would be a lot more useful if the bonus was +2 lob speed instead of +1 lob speed. Maybe adding .5 lob speed to each power upgrade would also help. Also this bonus should be added to the High Templar's storm-ball and the Infestor's fungal-ball.
On top of that the Serious map feels too standard. I think a bigger shared region, or bending the shared region from a regular horizontal strip could make this map more unique.
-Zergling-
A few things I've noticed, or not noticed were the lob mastery's buff. I think this would be a lot more useful if the bonus was +2 lob speed instead of +1 lob speed. Maybe adding .5 lob speed to each power upgrade would also help. Also this bonus should be added to the High Templar's storm-ball and the Infestor's fungal-ball.
On top of that the Serious map feels too standard. I think a bigger shared region, or bending the shared region from a regular horizontal strip could make this map more unique.
-Zergling-
Zergling- Posts : 24
Join date : 2013-02-10
Re: A Few Problems
Thanks for the feedback! The Lob Mastery perk does affect fungal and psionic lob, but I've got no reservations increasing the speed if it doesn't feel noticeable. I'll experiment with +1.5 and +2 and see how they feel. (I'm not planning on having the speed be affected by the Power Upgrade though for a couple of theoretical and practical reasons. I think I wrote about them in the Lobbing blog I wrote a long time ago.)
The Serious Map is supposed to feel very standard with no gimmick whatsoever. I'm thinking of replacing the Lanes map with something a little more fun--the pathing just feels off in that map and I'm not entirely satisfied. I could make a map with a larger or more interactive central area--if you have any ideas for new maps, let me know!
rut
The Serious Map is supposed to feel very standard with no gimmick whatsoever. I'm thinking of replacing the Lanes map with something a little more fun--the pathing just feels off in that map and I'm not entirely satisfied. I could make a map with a larger or more interactive central area--if you have any ideas for new maps, let me know!
rut
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|