Passing Has Arrived

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Passing Has Arrived

Post  rut on Thu Apr 11, 2013 12:17 am

I just released a patch that introduces passing to StarDodgeBall!

I use the exclamation point a little prematurely though. I, as well as many others, have been very interested to see how a universal passing ability will affect the game. However, I do have some reservations about it.

My big fear is that allowing units to pass dodgeballs to eachother will vastly buff the slower units (like perhaps the SIEGE TANK). I think it's somewhat likely to throw the entire balance of the game off.

That's why I'm considering the Pass ability an experimental change. If it breaks the game, I will not hesitate to remove it.

But in the meantime I think it will be fun to see how it promotes teamwork and strategy.

(By the way, there's also currently a 5 second cooldown for using the Passing ability, primarily to prevent abuse.)

Tell me what you think!

rut

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Re: Passing Has Arrived

Post  piercesc on Thu Apr 11, 2013 5:19 pm

tested it with my friend, felt good!
I'd like to see it as a separate upgrade!
I'd also like to see the winnings between rounds n stuff balanced for non 4v4 games. Sometimes if you 1v1 or something there is just not enough money to go around. You should be rewarded more for kills instead of just having a high base amount each round.

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